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About

Small, senior, and deliberately hard to scale.

We cap the number of projects we take because the thing clients actually buy is attention from people who have built this before. That does not survive being turned into a delivery pipeline.

100%
Senior engineers
no junior pass-through billing
4
Concurrent engagements
hard cap, deliberately
12h
Response time
during your working week
0
Systems held hostage
you own everything, always
The thesis

Most software problems are actually decision problems.

Almost every rescue project we take has the same shape. The code is not incompetent. It is the accumulated residue of a hundred small decisions made quickly, under pressure, by people who were never given the time to consider the second-order effects — and never wrote down why.

Two years later nobody can change the schema safely, the deploy takes forty-five minutes, and a demo that impressed the board falls apart on real data. The fix is rarely more effort. It is a small number of correct structural decisions, made deliberately and documented.

That is what we sell. Not hours, not headcount — judgement about which decisions matter, followed by the engineering discipline to execute them properly and hand them over in a state your team can still work with in two years.

Operating principles

Six rules that shape every engagement.

These are not aspirations on a wall. Each one costs us something in the short term, which is how you know we mean them.

Architecture before code

The expensive mistakes are made in week one, in a decision nobody wrote down. We write them down, with the trade-off and the reason, and you keep that document forever.

Measure, then optimise

We profile before we refactor and build an evaluation set before we tune a prompt. Opinions about performance are cheap; a flame graph settles the argument in an afternoon.

Boring technology, deliberately

We choose tools for operational calm, not novelty. When something newer is genuinely better for your case we will say so, and price the maintenance cost honestly.

Security is not a phase

Authorisation at the API, secrets in a vault, scanning in the pipeline — from the first commit. Retrofitting it after an enterprise deal stalls costs several times more.

Ship weekly, in public

Every Friday there is something in staging you can click. Long silences are where projects quietly go wrong, so we design the cadence to make that impossible.

Leave nothing behind

Runbooks, decision records, onboarding guides, and a walkthrough for whoever inherits it. A system only you can operate is a liability we refuse to hand over.

How we staff

Who is actually on your project.

The people on the discovery call are the people who write the code. If that ever stops being true, we will tell you before you find out.

ArchitectOwns the system design, the data model, and the trade-off record. Present in every engagement from the first call to handover.
Senior engineersTwo to three, depending on scope. They write the code, the tests, and the pipeline. No junior resources billed at senior rates.
Security reviewAn independent pass over authorisation, secrets, and dependencies before anything reaches production. Built into the price, not an upsell.
Product designAdded when the interface is the product. Flows and a design system, not decorative mockups handed over a wall.
Commitments

Things we will not do

A list of what an agency refuses is usually more informative than a list of what it offers.

  • Staff a project with people less experienced than the ones you met.
  • Bill for a discovery phase that produces only a slide deck.
  • Hold your code, infrastructure, or credentials as leverage.
  • Ship an AI feature with no evaluation set behind it.
  • Quote a number we already know we cannot hold.
  • Take work we are not the right team for, and learn on your budget.
04Engagement

How working with us actually goes.

No discovery phase that bills for six weeks and produces a slide deck. You get a plan with a number attached in the first week, and something running in the second.

  1. 01

    Discovery call

    15 minutes

    You describe the problem. We ask the four or five questions that determine the approach, and tell you on the call whether this is something we should build.

  2. 02

    Architecture sprint

    5 working days

    A fixed-fee week that produces the system design, the risk register, a phased plan, and a real number. You own the document either way, and it credits against the build.

  3. 03

    Build in weekly slices

    3 to 14 weeks

    Every Friday there is something in staging you can click. Types at the boundaries, tests on the paths that matter, and a changelog you can read without us in the room.

  4. 04

    Handover or embed

    Ongoing

    Architecture walkthrough, runbooks, and onboarding docs for whoever inherits it. Or we stay on as your engineering function. Both are fine outcomes.

Tools we reach for

Not a badge collection. This is the set we have run in production long enough to know the failure modes, which is the only reason to prefer one tool over another.

Let us look at your architecture.

Two ways to start, both of them short. Bring the problem, not a specification — the first useful thing we do is tell you what we would build and roughly what it costs.

Book an architecture call

Fifteen minutes, no deck. We map your problem to an approach and tell you what a realistic scope and budget look like.

  • A specific technical recommendation
  • A budget band you can plan against
  • An honest answer if we are the wrong fit

Send a written brief

Prefer to write it down? Email us the shape of the problem and we will reply with a first take, usually under 12 hours.

  • Goes straight to an engineer, not a sales inbox
  • We reply with an approach, not a brochure
  • Attach anything: repos, docs, screenshots